Overview

Genre

“Unclaimed World” is a single player game for the PC which takes the colony sim genre into the future, onto a lush planet where humans are making their first foothold.

Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers. Understanding the alien environment is crucial – discovered resources and crafting options enable you to adapt when food gets scarce, equipment breaks and aliens attack.

Your role

You will not feel like a commander issuing orders, because the settlers have no command chain but rely on voting if they disagree. You will get the sense that you’re part of the community, organizing your group’s decisions, not bossing them around. You do this by using the Pioneer Planning Unit, an instrument issued by the Tau Ceti Mission. You will feel like the group, sharing their victories and failures.

Setting

The game takes place in a realistic sci-fi setting, in a plausible future without Faster-than-Light travel. Humans landed on a Tau Ceti planet in 2238 after a 100 year journey. They were sent there as an insurance against human civilization ever going extinct in an unforeseen disaster on Earth.

The landing did not go as planned – there was a catastrophic encounter with local wildlife which caused a great loss of resources and people. The settlers of Antheia never got a firm foothold in their new world and found themselves alone – there would be no rescue or assistance from Earth: After the long journey, the mission had lost its relevance to people back on Earth, who in the meantime had developed a high-security/surveillance society where robots and AIs took care of all their needs.

Over the generations, the Tau Ceti colonists lost the advanced equipment which was brought to the planet and the descendants formed simple frontier societies based on farming, fishing and trade.

Maps and scenarios

In ‘Unclaimed World’ we explore the history of the planet’s colonization in various scenarios and maps. We continually develop new scenarios with different objectives and features. See examples below of existing scenarios.

Fields of Tau Ceti is a sandbox map that takes place in the primitive future centuries after planetfall. You begin with a community equipped for either hunting, farming or fishing and work off the land. Apart from an old robot, the people use predominantly simple technology, such as smithing, small scale farming and black powder. Radio equipment allows them to arrange trade deals with a settlement down the river, making them able to sell and buy goods and bring in more people.

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Twinkler Island is a scenario with a team of planet explorers that have crash-landed on an island. There will be attacks by pack predators, the so-called “twinklers” which emerge from the caves littering the island. To repel them you can construct ranged weapons and build fences, but to permanently end the threat you must locate their nests and come up with a way to clear them out.

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Muckroot Research Station is a sandbox map where a group of scientists explore an unknown biome. (Work in progress)

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Castaways is a tutorial scenario that teaches you the game as you guide a group of stranded sailors to find food, fight ‘bush dragons’ and build a signal pyre on top of an island.

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More scenarios and maps are underway!

 

Read about the Game Features

Read more about the setting/background story:

Story: The landing

Story: Our history of metal