Unclaimed World is a single player game for the PC which takes the colony sim genre into the future, onto a lush planet where humans are making their first foothold.
Although inheriting some ideas from the management / city building genres, the game stands out in the following ways:
Fusing of plausible (hard) sci-fi with the pioneering experience of historic frontiers.
Our ambition is to see a thorough simulation of the clash between humans and nature by way of detailed game systems.
The game eschews “god game” tropes by pointing out that the player is not a commander. The characters are free individuals with their own ideas and motivation: Only by attracting ambitious inhabitants do you get access to better technology and can advance your colony.
Food can spoil and things break – but there are many ways for the player to make improvised solutions. The game emphasizes knowledge and resources as the foundation of a society.
It’s a single player game for Windows PC.
During Early Access, we have released the game gradually, adding more content, scenarios and open-ended maps, each major version presenting new situations from centuries of colonization. We can tell stories from any point in the colonization history – exploring many possible futures which each have one thing in common: The colony’s technology regresses and the descendants must resort to simple technology.
Many players have contributed with suggestions, bug reports and feedback during early access. The game was fully released on Oct 4th, 2016. We continue patching the game post-release and have a list of ideas we would like to put in. See our Steam forum for up-to-date info. Paying once grants access to all future content.
The Team/development history
The game is made by the indie game company Refactored Games which was founded by two Danish brothers, Lars Pedersen (lead programmer) and Morten Pedersen (art direction). We started working spare time in spring 2008 and went full time in summer 2012, aided by a grant from Nordic Game Program, which covered some of our costs in developing the demo and allowed us to expand our team.
Unclaimed World is our first game – Morten Pedersen had a background in animation/illustration and Lars Pedersen worked in IT. Lars came up with the idea in 2008 after being inspired by Dwarf Fortress and the book ‘Legacy of Heorot’ by Larry Niven and he started coding the game in XNA with top-down graphics, at which point Morten started contributing graphics and convinced Lars to use 3D models for humans and creatures. We have recently ported the game to the MonoGame framework which is the modern version of XNA.
We have been working with Portaplay ApS and Knapnok Games who assisted us with project management and game design in the prototype phase (2012-13)
We are often aided by freelancers, interns and volunteers, and the team size has varied between 2-5 people working full-time.
As of October 2016 we have a shared game dev office on Vesterbrogade 20, 5th floor, Copenhagen V, Denmark.
consists of images, many HD 1920×1080 screenshots and logos:
Refactored Games OÜ hereby grants permission for the use of in-game audio & video for “Let’s Play”, “Preview”, “Review” and/or “Commentary”-style videos on Youtube, including ad-supported/monetized channels/videos. The creator of the video may use in-game audio & video for as many videos as desired.
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We exhibited Unclaimed World to the public at gamescom 2014 in Cologne, Germany as part of the Indie MEGABOOTH